It’s tried my best to pack the UV islands so that there is the as least possible texture space wasted. My plan is to now delete all of those that are copied and create a ‘Master’ clone. This was to reduce stretching of the pixels that is obvious to the player and could be seen from the players point of view. The unwrap is a x render as this was what was stated on my proposal for my maximum unwrap dimension size. Overall there were 47 files to export. Although 3dsMax did produce the result I first desired for my final outcome, My main goal was to produce the assets and place them within UDK.
Timber intersections from Yingzao Fashi’s book. Situated in Nanjing, Conficius Temple Ancient Chinese architecture is one of the least studied fields in the Western world, an important reason behind this is the fact that the Chinese over the centuries didn’t write down or document their developments to a great extent. Another error during this process was that the objects origin point was not centered and I completely ran out of time so I was unable to fix this. My plan is to now delete all of those that are copied and create a ‘Master’ clone. As of now here is a quick screenshot of a UVW unwrap and it textured fully with a diffuse.
Instead the craftsmen and builders passed down their skills and knowledge of their construction through their families. I would respond with that they can indeed be produced using this method however it requires a lot of measuring and preparation beforehand to produce assets with such precise and accurate parameters.
I’m pleased to announce that I UVW unwrapped all of my models earlier utilising instances where possible. And now you can see the bounding box fits parallel to the ground now.
Tom Sharman – The Dissertation
For one, my mesh instances did not work correctly on all of the assets due to the fact that UDK does not support more than one base material per item. For a quick demonstration on a single master piece of how it will work. Dougong bracket description and explaination.
Adding the models to UDK. I have given certain UV islands more space if they were used frequently within the model or were at the players head height. Here’s disserttion quick look at the kit in all it’s glory in the perspective mode of 3dsMax. Posted by Tom Sharman at Although the textures will come out the same, the materials of what they are made of red stained wood will be the same and that’s dissertatiob I’m going for.
I often struggle with unwrapping but I seem to have coped okay with the overall amount of objects I had to unwrap.
Tom Sharman – The Dissertation
Just a quick update, I have prepared the models for unwrapping, as a solution to the many pieces I have to unwrap that are similar I have developed a simple solution. For my dissertation I investigated the ability to use modular components to create elaborate structures. Timber intersections from Yingzao Fashi’s book.
Another error during this process was that the objects origin point was not centered and I completely ran out of time so Dissertayion was unable to fix this. Demonstration of symmetry and shape of chinese design. So this method should hopefully save me some extra time whilst unwrapping.
Tom Sharman – Portfolio
Thursday, 8 May Resetting diasertation Xforms and finishing the modelling process. Friday, 23 May Dissertation Summary. This was to reduce stretching of the pixels that is obvious to the player and could be seen from the players point of view. Site Built By Tom Sharman.
Newer Post Older Post Home. This will then mean that I would only have to unwrap the single ‘Master’ Dou and it shall unwrap all of the copied instances. Steinhardt, Nancy Shatzman From the image above, you can clearly see the ‘master’ Dissdrtation for this model, unwrapping this piece would unwrap all of the yellow ones.
I’ve never done this method or thought of doing this method previously to this but I’m hoping it can shave some production time off of my creation process. Diffuse Texturing Process Completed. Symmetry became standard building practise due to the rapid expanding villages and towns throughout China.
This UV map is the whole dssertation of the main building excluding the roof. All the objects that are the same, such as the 8 yellow Dou’s you can see in the screen shot are the exact same as each other. Let’s have a closer look at a whole set of brackets. Here below you can now also see the other side of the model, this can really show the amount of reduction to the diszertation stage this could potentially do, green being the parts I wont have to unwrap again, only once tok the master piece.
Informed blog about house construction in China: On completing my research, I was able to answer my overall question around my dissertation, which was to see if complex structures could be made and constructed from modular assets for use in a game engine.